#include <SDL.h>

#include <vector>

namespace polaris
{
    class player
    {
            public:
            player();
            player(char* filename);

            double posX;
            double posY;
            double posZ;

            double viewposX;
            double viewposY;
            double viewposZ;

            double forceX;
            double forceY;

            bool colli(polaris::player *other);


            int w;
            int h;

            int score;

            int lives;

	 
	   void loadframe(char* filename); 


            bool loadimg(char* filename);
            SDL_Surface *gfx;
	    std::vector<SDL_Surface*> anim;
    };

}
